In previous leagues we were usually running 1250-1500 points with an hour and a half for games and two games per night. This time around we are only running 750 points with an hour for a game and three games per night. The group we have is a great mix; there are more Dark Eldar players than regular Eldar, and more Chaos Space Marines than Vanilla Marines. We even have two Blood Angel players. Most people aren't looking to be super competitive, but just want to play some fun games.
I decided to bring my Fallen Angels (Black Legion). Here was my list:
Sorcerer: ML2, Spell Familiar, Melta Bombs, VotLW
5 Chosen: 2 plasma guns, VotLW
Rhino: Havoc Launcher
5 Chosen: missile launcher, VotLW
Rhino: Havoc Launcher
Helbrute: twin linked lascannon
4 Terminators: chainfist, combi-flamer
Game 1: 3 objectives vs Dark Eldar
Succubus: special glaive, armor of some kind, haywire grenades
2 squads of warriors in venoms
Grotesques in a raider with the Succubus
Talos
Jetbikes: two cluster caltrops (I think thats what they were called)
I hadn't played against the new Dark Eldar, and this game ended up being pretty close.
At this points level my opponent had a difficult time dealing with armor. His cluster caltrops (I think thats what they were called) eventually glanced out one rhino, and the haywire grenades slowly took down the Helbrute, but I was more or less immune to his attacks for the first two turns.
My terminators took down his bikes and made a break for the central objective, but then were crushed by the Talos. The missile launcher marines were slaughtered by the succubus and the grotesques didn't even have a chance to swing. Several of his transports fell to my plasma squad of marines.
Most of my problems against the DE stemmed from my list. I didn't put out enough shots to get past the jink saves, and neither of us got first blood until turn 3. I rolled on pyromancy with my Sorcerer (which is great against this opponent), but his army was so fast that I had a hard time getting in range. This last issue can be fixed by me buying more models and converting a sorcerer on a bike, but that may not be for a bit.
Game 2: Kill points vs Grey Knights
Librarian
5 terminators: Psycannon
5 paladins
Storm Raven
My opponent was one of my friends I play on the regular, and he was going for the lowest model count army he could. This ended up being the shortest game of 40k in my life.
He did the deep strike on turn one deal. The problem he encountered was that the paladins didn't come in, so the terminators came in all by their lonesome (you can see where this is going). The squad ended up landing about 12 inches from my entire army. They attempted to glance my rhino with the psycannon, but didn't do anything. On my turn I unloaded. Between smite (I rolled on biomancy), two plasma guns, and the lascannon I killed all five terminators before the end of the shooting phase. All in all the game lasted about ten minutes
The game ended there. We scored it, but then decided to keep playing for giggles.
The storm raven wrecked the helbrute, but then got wrecked by the terminators because it had to hover. His paladins failed a 4" charge through cover and lost a few guys to the additional round of shooting despite being protected by invisibility. When he finally made it into combat my sorcerer had warp speed and force active. I managed to hit twice (invisibility was up again), wound once, and he failed his save. His paladins killed the the chosen, but at this point they were the only thing left in his army.
Game 3: The Relic vs Necrons
Lord: Barge, mindshackle scarabs of ruin my day, staff of kill many marines
5 Necron warriors
10 Immortals with a teleport cryptec
10 Deathmarks
Night Scythe
I hadn't played against the new Dark Eldar, and this game ended up being pretty close.
At this points level my opponent had a difficult time dealing with armor. His cluster caltrops (I think thats what they were called) eventually glanced out one rhino, and the haywire grenades slowly took down the Helbrute, but I was more or less immune to his attacks for the first two turns.
My terminators took down his bikes and made a break for the central objective, but then were crushed by the Talos. The missile launcher marines were slaughtered by the succubus and the grotesques didn't even have a chance to swing. Several of his transports fell to my plasma squad of marines.
Most of my problems against the DE stemmed from my list. I didn't put out enough shots to get past the jink saves, and neither of us got first blood until turn 3. I rolled on pyromancy with my Sorcerer (which is great against this opponent), but his army was so fast that I had a hard time getting in range. This last issue can be fixed by me buying more models and converting a sorcerer on a bike, but that may not be for a bit.
Game 2: Kill points vs Grey Knights
Librarian
5 terminators: Psycannon
5 paladins
Storm Raven
My opponent was one of my friends I play on the regular, and he was going for the lowest model count army he could. This ended up being the shortest game of 40k in my life.
He did the deep strike on turn one deal. The problem he encountered was that the paladins didn't come in, so the terminators came in all by their lonesome (you can see where this is going). The squad ended up landing about 12 inches from my entire army. They attempted to glance my rhino with the psycannon, but didn't do anything. On my turn I unloaded. Between smite (I rolled on biomancy), two plasma guns, and the lascannon I killed all five terminators before the end of the shooting phase. All in all the game lasted about ten minutes
The game ended there. We scored it, but then decided to keep playing for giggles.
The storm raven wrecked the helbrute, but then got wrecked by the terminators because it had to hover. His paladins failed a 4" charge through cover and lost a few guys to the additional round of shooting despite being protected by invisibility. When he finally made it into combat my sorcerer had warp speed and force active. I managed to hit twice (invisibility was up again), wound once, and he failed his save. His paladins killed the the chosen, but at this point they were the only thing left in his army.
Game 3: The Relic vs Necrons
Lord: Barge, mindshackle scarabs of ruin my day, staff of kill many marines
5 Necron warriors
10 Immortals with a teleport cryptec
10 Deathmarks
Night Scythe
The first two turns we both wet noodled our attacks. I couldn't kill 5 warriors, and he couldn't glance out my rhinos. When turn 3 rolled around my terminators showed up to kill half the immortals (from their shooting of all things), the deathmarks showed up to kill all of the terminators, and the plasma marine rhino got wrecked. Turn four's shooting phase saw my helbrute wrecked, and a couple of marines from the plasma squad got shot. His lord charged my sorcerer and the remaining chosen, and the mindshackle scarabs wiped out all of the chosen. The 5th turn wasn't much prettier. My sorcerer killed himself, and the last rhino got wrecked.
We ended up calling the came at this point because I had 4 marines who were about 30" away from the immortals who controlled the relic.
Overall thoughts:
I really liked the durability of my army. At this point value people had a hard time dealing with three AV targets; however, once the armor was broken things went downhill fast.
I'm not a particularly big fan of the missile launcher, but I don't have a lot of model options right now. I could switch it out for two melta guns (when combined with my extra 5 points), but I already have a decent amount of short range firepower.
The helbrute didn't kill much on his own, but he absorbed a ton of firepower that would have otherwise hurt the rhinos. More importantly he greatly influenced where my opponent was willing to move. The Necron lord couldn't directly go after my marines until the helbrute died.
My army seems good for this point value, but needs some tweaks.