I Got A Dumb Idea
So there is a tournament this weekend at 1850 assuming I and enough other folks go. I already have my ticket for LVO and I got me to brainstorming about Chaos lists and how we might go about handling...
View ArticleHow My Weekend Went
Upon being corrected about the fact that Juggernauts do not grant +1S like they used to, I immediately soured on my dumb idea. The disappointment was profound. I cried and cried, but then I stopped and...
View ArticleNuance: Rolling Powers
A commenter asked what powers I was rolling with my psykers with the latest version of my 1850 list. I was going to answer in the comments when I realized that's a tricky question.The psykers in...
View ArticleI Review Imperial Armour Volume XIII
I have obtained by means entirely of a legitimate nature, a copy of the new Imperial Armour XIII: Hell on Wheels. Here on the west coast, FW is pretty much legal everywhere thanks to Reece, but you...
View ArticleA Further Review of Imperial Armour XIII: Walkers
As I have already spoiled the things I think are the best units in the book, the rest of this review will be anti-climactic. I care not! First, a word on the Daemon Lords. They are, as far as I can...
View ArticleImperial Armour XIII: Flyers
I already talked about the Fire Raptor, which is in contention for the best thing in the book. Now we look at the other flyers and see how they fare.Chaos Kharybdis Assault ClawThis is one of those...
View ArticleDealing With Flyers as a Chaos Player
A break from filling you in on the marvelous splendiferousness that is IA: 13 to answer a question asked yesterday that I found interesting. That is, how do we deal with flyers?Personally, I don't even...
View ArticleIA XIII: Tanks and Artillery
Let's keep this moving, eh? Today, tanks and artillery. Next time, whatever's left, or possibly horrible fanfiction. We'll have to wait and see.Chaos Rapier Weapons BatteryHmmm... If I could put them...
View ArticleDealing With Thunderwolf Cavalry
At some point we'll keep going with the IA stuff! But I wrote this instead.The latest greatest death star on the block is Thunderwolf Cavalry spam with a dash of Kor'sarro Khan, at least if the person...
View ArticleIA XII: Legacies of Ruin
It seems I have not reviewed the MC’s in this book. I will get to them.The next part of the book that is certainly interesting is the Legacies of Ruin, which lets you take one vehicle upgrade per 1,000...
View ArticleIA XIII: Monstrous Creatures and a List
It has been about three weeks since my last game of 40k in which I squeaked out a win over Ian’s Eldar with a Noise Marine/Obliterator/Heldrake/Bike/Summoning Prince army. I need to get back in the...
View ArticleImperial Armour XVIII: Renegades and Heretics
Do you like tons and tons of models, oh and rolling tons of dice? How about lots of random tables? How about tracking random leadership on worthless units? Four hour long games at 1850? No? Well go see...
View ArticleIA XIII: Renegades and Heretics HQ
So I'm reading Goatboy's BOLS article and scoffing at the detractors saying the new Tyranid MC's are good and you just have to be smart with them to catch dem Wave Serpents before they blow your whole...
View ArticleOne (And only one) Post About Warmachine
Someone requested my thoughts on Warmachine. Very well, but I’m only doing this one time because I know most folks don’t have time for two games, or may not live in an area where it is played, if they...
View ArticleLeague!
After a busy few months I am finally able to get back into playing some regular games. My league group started up again last night, and we are running with a slightly different format.In previous...
View ArticleIA XIII: Renegades Elites
Hi! How've you been? Things are busy here. Check out this thing I wrote.The elites section in every book is usually the island of misfit toys. This one doesn't seem much different to be honest with...
View ArticleIA XIII: Fast Attack
The Vendetta is put forth by some as the only good fast attack choice in the IG codex. Those people are wrong. It is not worth 170 points and won't come close to making its points back in most games....
View ArticleBatl Report!!!1: Daemons vs. Elfdars
It has been four weeks since Ian and I last played 40k. It was against each other. Since then, he's been studying to learn to go be a doctor maybe and I've been playing Warmachine because 40k opponents...
View ArticleLeague: Night Two
The list I ran this week was the same as last week, but I swapped out the missile launcher for two melta guns (I had 5 extra points last week)Game 1: 2 objectives vs Dark EldarArchon: Nothing, just...
View ArticleNid Bombs!
A fiendishly clever list won the 11th Company GT that I wanted to talk about.Hive Tyrant – wings, 2x twin-linked Devourer, Electroshock Grubs – 240 Hive Tyrant – wings, 2x twin-linked Devourer,...
View ArticleSo Fateweaver Can Summon Now...
You look like a man could use some more Pink Horrors. That's what GW thinks. Today sees the release of a very brief update to the Daemon Errata allowing both of Fateweaver's heads a roll on Malefic in...
View ArticleImperial Armour XIII: Renegades and Heretics Heavy Support
'Bout time I got 'round to finishing this up. The Heavy Support section is a bear with tons of options, which is why I kept putting it off. Outside of the troops, this is the strength of the army....
View ArticleLeague: Week 3
This week our league switched from the traditional mission to the maelstrom missions. I like these missions better, and I feel like my mobile/durable army does well with the tactical objectives.I have...
View ArticleOn Furies
Kevin is back from vacation and back on the mic! Before setting off on his 40 GT's in 40 nights tour of the country, Blackmoor gave me six metal Furies and some LED's as a parting gift. Thanks, brah!...
View ArticlePUSTULENT GREETINGS!
It's true, the 40k daemons blog has a new master, dark and terrible to behold!Slaede had left this brilliant little blog to rot in the warp, which was a real shame considering how many daemon players...
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