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What's left for CSM/Daemons? (Part: 3)

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We started off by talking generally, next we moved on to units and strategies, and now it is time to take a look at a sample list.

This is the list I am planning on running on Saturday at a local tournament.

Chaos Lord: Bike, Mark of Nurgle, Power Fist, Lightning Claw, Sigil of Corruption, Daemonheart, blight grenades

5 Chaos Spawn: Mark of Nurgle

10 Chaos Marines: Plasma Gun, Missile Launcher
Rhino: Havoc Launcher

5 Chaos Marines: Plasma Gun
Rhino: Havoc Launcher

3 Terminators
Landraider: Dozer Blades

Predator: All Lascannons

5 Bikes: 2 melta guns, melta bombs on the champion

2 obliterators: Mark of Nurgle

Daemon Prince: Nurgle, wings, armor, greater gift

10 Plaguebearers

1846 points

The plaguebearers and obliterators deep strike.

I count the 10 man CSM squad, the two rhinos, Landraider, and Predator as my long range shooting for a total of 634 points putting me just over a third of my points into shooting. It seems evenly split between anti tank and anti infantry.

My main worry is I have no psychic ability at all.  If I traded out for a sorcerer on a bike he would be ML3 with a spell familiar and a sigil of corruption giving me an extra 30 points for the list.  Rolling on biomancy could potentially make him as big of a beatstick as the lord, but it isn't guaranteed.  I could also drop the daemon prince, add a herald of Nurgle with a greater reward, and add the same sorcerer.

As much as I try I can't get away from making fluffy lists; otherwise those plaguebearers would be daemonettes.  The Lord is probably going to run with the spawn, but may split off as necessary.  The spawn, bikes, and the lord can all help sweep as necessary.

If my opponent brings multiple transports I want to focus them down with my lascannons to limit his mobility.

Against an infantry army I want to use the threat of blasts to force my opponent to spread out.  This will mean that my fast units are more likely to be able to engage part of my opponents army as things get out of range.

If my opponent has a deep strike oriented army then my CSM's will start outside of their transports to help bubblewrap my landraider and predator.



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